Managing Systems: Communicating Change

Let’s face it. Upgrading and managing systems in an IT environment is a routine experience.  Systems get updated.  Software becomes patched.  Servers are patched.  Sometimes, though, the changes in a system require substantial differences in how the users interact with the system.  The differences may even change the roles of its users.  In any of these cases, it is important to plan for change and communicate it effectively. Read More

Designing for Mobile Devices: Goals, Audience, and Platform

More and more, mobile devices are a major point of contact with Web sites.  Phones and tablets are viewing Web sites more and more on a smaller screen without the aid of mouse.  A mobile version of a Web site cannot be ignored now.  As Web designers, we must accommodate those users as well or lose potential customers. Read More

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Introducing the New and Improved Site!

Come one and all to the new, fresh Tumblr-like site!  This site combines my previous two sites: my blog and my portfolio site.  Take a tour and let me know what you think.  I will be adding much of my old writing to this site as time permits, so be sure to check the archives periodically.

To take a look at what my previous two sites looked like, check out the screenshots below.

Paper Prototyping for Mobile Web App Design

User testing is vital to UX design for a mobile Web site or app.  Functional prototypes for a mobile app are difficult to produce because it requires creating the end product, compiling, and either using software to emulate the mobile device or installing the app on some test mobile devices.  One way around this resource-intensive method is to create paper prototypes. Read More

Breathing Room: Whitespace is the New Whitespace

In design arenas, one can often hear the mantra “less is more.”  If we look around us, we experience it every day in design.  The best example of the less-is-more philosophy is whitespace, the planned and balanced negative or empty space in a design.  In some cases, it is not planned for and the end result is a hole that does not harmonize with the rest of a design.  When it is used effectively, the work as a whole feels cohesive and complete. Read More